These developers are building basic games, generating thousands of keys for these titles (which Steam allows developers to do), and then handing them out to 'Steam account bots' that idle away in the background collecting trading cards. This is where "bad actors" have emerged, who are creating "fake games" to abuse the system. Steam felt that this added extra value to developers' games, and it did, uptake of the Tracing Cards has been significant to the point that an economy has cropped up off the back of it. Some players wanted to collect as many Trading Cards as possible, whereas others were disinterested and sold them on the Steam Community Market. It was a way of showing off their favourite games, and players could trade these cards with other Steam users. Trading Cards were introduced in 2013 as small collectibles that the Steam community could collect by playing games. Steam is making significant changes to its Trading Card system to combat fake games and help the store's discovery algorithms.
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